Standard Equation of a Sphere:
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The standard equation of a sphere in 3D space defines all points (x, y, z) that are at a fixed distance (radius r) from a central point (a, b, c). It's a fundamental equation in geometry and 3D mathematics.
The calculator uses the standard sphere equation:
Where:
Explanation: The equation states that the squared distance from any point (x, y, z) on the sphere to the center (a, b, c) equals the squared radius.
Details: This equation is crucial in 3D graphics, physics simulations, engineering designs, and geometric calculations. It's used to determine spatial relationships, collision detection, and surface properties.
Tips: Enter the center coordinates (a, b, c) and radius r. The radius must be a positive number. The calculator will generate the standard equation of the sphere.
Q1: What if the center is at the origin?
A: If (a, b, c) = (0, 0, 0), the equation simplifies to x² + y² + z² = r².
Q2: Can the radius be zero?
A: Mathematically yes, but it would represent a single point, not a sphere in the conventional sense.
Q3: How is this different from a circle equation?
A: A circle is 2D (x² + y² = r²), while a sphere is the 3D equivalent.
Q4: What if I have diameter instead of radius?
A: Simply divide the diameter by 2 to get the radius before using the calculator.
Q5: Can this represent a hemisphere?
A: No, this is the full sphere equation. A hemisphere would require an additional inequality constraint (e.g., z ≥ c).