Spherical Coordinates Formulas:
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Spherical coordinates represent points in 3D space using three values: radial distance (r), azimuthal angle (θ), and polar angle (φ). This system is particularly useful for problems with spherical symmetry.
The calculator uses these conversion formulas:
Where:
Note: The calculator provides results in both radians and degrees for angles.
Details: Spherical coordinates are widely used in physics, engineering, astronomy, and computer graphics, especially when dealing with spherical symmetry or radial fields.
Tips: Enter the Cartesian coordinates (x, y, z) and the calculator will compute the corresponding spherical coordinates (r, θ, φ).
Q1: What's the range for spherical coordinates?
A: Typically r ≥ 0, 0 ≤ θ < 2π, and 0 ≤ φ ≤ π.
Q2: How is this different from cylindrical coordinates?
A: Cylindrical coordinates use (r, θ, z) while spherical uses (r, θ, φ) for full 3D representation.
Q3: What's the right-hand rule in this context?
A: The coordinate system follows the right-hand rule where θ increases counterclockwise from the x-axis.
Q4: How are negative coordinates handled?
A: Negative Cartesian coordinates are valid and will produce appropriate angle values.
Q5: What about at the origin?
A: At (0,0,0), r=0 but angles are undefined (calculator will show 0).