Rotation Matrix:
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A rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. It rotates points in the xy-Cartesian plane counterclockwise through an angle θ about the origin of the Cartesian coordinate system.
The calculator applies the standard rotation matrices:
Where:
Explanation: The matrix multiplication transforms the original coordinates to new coordinates after rotation.
Details: Rotation matrices are fundamental in computer graphics, robotics, physics simulations, and any application involving 3D transformations.
Tips: Enter the original point coordinates, rotation angle in radians, and select the rotation axis. The calculator will output the new coordinates after rotation.
Q1: Why use radians instead of degrees?
A: Radians are the natural unit for angular measurement in mathematics and most programming languages.
Q2: What's the difference between active and passive rotations?
A: Active rotations rotate the object itself, while passive rotations rotate the coordinate system. This calculator performs active rotations.
Q3: Can I chain multiple rotations?
A: Yes, you can multiply rotation matrices together to perform multiple rotations in sequence.
Q4: What about rotation around an arbitrary axis?
A: This calculator handles only principal axis rotations. Arbitrary axis rotation requires a more complex matrix.
Q5: How do I convert degrees to radians?
A: Multiply degrees by π/180 (approximately 0.0174533).