Line of Intersection of Two Planes:
From: | To: |
The line of intersection of two planes is the set of all points that lie on both planes. In 3D space, two non-parallel planes will always intersect in a line.
The calculator finds the line of intersection by:
Where:
Details: Finding the line of intersection is fundamental in 3D geometry, computer graphics, and engineering applications where spatial relationships between surfaces need to be determined.
Tips: Enter the coefficients of both plane equations. The calculator will return the direction vector of the line and one point that lies on both planes.
Q1: What if the planes are parallel?
A: The calculator will show a zero direction vector if the planes are parallel (including coincident planes).
Q2: Why is only one point returned?
A: The line is infinite, so we return one representative point (when z=0) plus the direction vector that defines the line.
Q3: Can I use this for planes in different forms?
A: The calculator currently only accepts the standard form (ax + by + cz = d). Convert other forms to standard form first.
Q4: How accurate are the results?
A: Results are accurate to numerical precision, but parallel planes may show very small non-zero vectors due to floating-point arithmetic.
Q5: What applications use this calculation?
A: Computer graphics, CAD software, robotics path planning, and 3D modeling all rely on plane intersection calculations.