Euler to Quaternion Conversion:
From: | To: |
The Euler Angle to Quaternion conversion transforms three sequential rotation angles (ψ, θ, φ) about the Z, Y, X axes into a single rotation represented as a quaternion. Quaternions provide a more efficient and numerically stable way to represent 3D rotations compared to Euler angles.
The calculator uses the following conversion formulas:
Where:
Details: Quaternions avoid gimbal lock and provide smoother interpolation between rotations compared to Euler angles. They are widely used in computer graphics, robotics, and aerospace applications.
Tips: Enter rotation angles in degrees. The default rotation order is ZYX (yaw, pitch, roll), but other common orders are available. The calculator outputs a unit quaternion (w, x, y, z) where w is the scalar part.
Q1: Why use quaternions instead of Euler angles?
A: Quaternions avoid gimbal lock and provide more efficient rotation composition and interpolation.
Q2: What is the range of valid Euler angles?
A: While angles can be any real number, typical ranges are -180° to 180° or 0° to 360°.
Q3: How do I convert back to Euler angles?
A: The reverse conversion requires careful handling of edge cases and is more complex than the forward conversion.
Q4: What rotation conventions does this use?
A: The calculator uses right-handed, intrinsic rotations by default (ZYX order).
Q5: Are the quaternions normalized?
A: Yes, the output quaternion will always have unit length (norm = 1).